Thursday, August 13, 2020

Random Anecdote Pt. 12

I was thinking about the shelf life of fads recently and before long, the king fad of them all, Pokemon Cards, came to mind. Whenever I'm reminded of them, I immediately think of one memory related to them.

Opening Scene:

A small portable in a school yard. It's a fall morning, but it hasn't gotten chill outside yet. Pokemon is at the height of its popularity. Though it has captured the imaginations of North American children everywhere, this only means that a precipitous drop in interest will be coming soon.

"Good morning students."

The principal begins to run through the morning's announcements after the national anthem. After giving some news about the school's Jog-A-Thon fundraiser, he pauses.

"Now, on the subject of Pokemon cards. Starting tomorrow, no Pokemon cards will be allowed on school grounds. This includes recess."

Our protagonist Tim turns in his seat to see his classmate Tyler dropping his head into his hands in anguish, a 2" binder full of Pokemon cards open on his desk.

There aren't any other scenes!

That moment really sums up the experience of every fad (Crazy Bones, yo-yos, Pogs) to me. Though Pokemon as a franchise has persisted longer than I'm sure any North American parent saw coming, the cards came and went pretty fast. Pokemon cards were such an intense thing while they were here and an economy developed around them among kids so fast. Every kid knew they wanted a Charizard (I was sadly only able to muster a Chansey) and was on a quest to trade up for it. It's funny for me to think of Tyler dying inside in real time in front of me because he couldn't bring his giant binder to school anymore, but there was genuine sadness there too, as misguided as it may have been.

What's also funny though is that I don't think many kids actually knew how to play the card game. We all created our own versions of how to play based on looking at the numbers on the cards, but the rules were too complicated for our dumb asses to understand. I only realized how the game worked years later when I played the GameBoy edition of the trading card game. We were so caught up in how badly we needed to own Pokemon cards, but none of their worth was based in us actually using them,* only in having them.

*Is Charizard actually the best card?

Fads meet at the most volatile crossroads of kids needing to fit in and parents having to be withholding because they know better. Your parents realize how stupid the thing you're obsessed with is and as a result need to dole it out in small doses. Sure, you could receive pack upon pack of Pokemon cards, like Tyler did, but then you start to expect everything you want and don't appreciate everything you have. And yeah, the fad your kid is obsessed is stupid, but if you don't give them a little taste, they're ostracized by their peers and being consistently put out like that can create some very real issues later.

Kids like such dumb shit. How will they ever survive?

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